About Us 

Liquidnitro Games is India’s flagship live services and game production company, founded by industry veterans with a proven track record in producing massively successful games & live services. For game companies, studios and publishers worldwide – we offer world class game development expertise to power creativity, growth and profitability in their games. 

What’s in it? 

We’re seeking a seasoned audio engineer (4–5 years’ experience) to craft and integrate dynamic sound for a Unity-based mobile game using Wwise. You’ll collaborate with game designers, developers, and composers to build immersive audio experiences optimized for mobile platforms. 

Role Purpose:

Lead the implementation, integration, and optimization of all audio (SFX, music, ambience, voice) within a Unity mobile game using Wwise. 

Key Impact: Establish audio pipelines and optimize asset performance to ensure immersive, high‑quality audio while minimizing CPU, memory, and file size footprint.  

Collaboration: Work closely with game designers, developers, and composers to deliver seamless audio that enhances gameplay and user engagement 

Responsibilities 

  • Wwise Integration: Author and manage adaptive audio—SoundBanks, RTPCs, switches, events, and streaming—for Unity mobile builds.  
  • Profiling & Debugging: Use Wwise Profiler, Unity Profiler, and on-device testing to track and address audio performance issues.  
  • Asset Preparation: Edit, mix, compress, and export audio assets (DAW workflows) optimized for middleware import.  
  • Tool & Pipeline Development: Create scripts or tools (C#, WAAPI/WAQL, Python) to automate asset deployment and maintenance processes.  
  • Cross-Functional Collaboration: Partner with designers, programmers, and QA to meet audio requirements, maintain documentation, and support audio QA passes. 
  • Documentation & Standards: Maintain Wwise project folders, SoundBank organization, naming conventions, and performance guidelines. 

Skill Requirements: 

  • Deep expertise in Wwise: creating and managing SoundBanks, RTPCs, switches, events, streaming, and optimizing for mobile. 
  • Comfortable scripting Wwise via WAAPI or WAQL for dynamic runtime control. 
  • Proficient in Unity + Wwise integration: hooking audio into gameplay, using C#, understanding audio lifecycle. 
  • Strong DAW skills using tools like Pro Tools, Reaper, or Logic: editing, mixing, mastering, and preparing mobile-ready assets. 
  • Proven experience optimizing audio for mobile platforms—handling compression, streaming, voice limits, memory/CPU profiles, and battery considerations. 
  • Skilled with performance profiling and debugging using Wwise Profiler, Unity Profiler, and on-device testing. 
  • Solid grasp of basic DSP concepts such as filters, occlusion, spatial audio. 
  • Ability to work collaboratively across teams, communicate effectively, and document clearly. 
  • Familiarity with version control systems (Git, Perforce) and maintaining organized audio pipelines. 
  • 4–5 years of game audio experience, including at least one shipped mobile game using Unity + Wwise. 
  • (Nice to have) Experience in live-service games with ongoing audio updates. 
  • (Bonus) Authentication like Wwise Certification, FMOD or Unreal audio experience, Python scripting for tools. 
Job Category: Engineering
Job Type: Temporary Full Time
Job Location: Hyderabad

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